Entries in Nintendo (8)

Wednesday
Jun082011

The Wii U

Some people seem to hate on Nintendo's concept for Wii U, while others are excited. I think the skepticism is understandable because it's hard for people to imagine a new thing that's different from current things. I still am reeling from people on my forums who "couldn't imagine how the Apple iPad could be of any use," and now it's created a new category of device that may eclipse PCs. The gaming world in general couldn't really imagine the Wii catching on (what's with the weird remote and lack of power??), but it dominated for years. Even the *balance board* accessory outsold the entire PS3 platform, last time I checked. So perhaps its best to look at some history, first.

Nintendo's History

Nintendo has always made good games, but they've also always used a hardware strategy that sets them up for success. (How the hell they make such consistently good games, regardless of hardware, is beyond the scope of my post, but an interesting question, too). Their strategy has been to make new "verbs" and then design games for those verbs. This is actually their term, though I forget if it was Miyamoto or another Nintendo representative who used that term. What they mean is their hardware gives players a new way to interact with games, and so Nintendo can offer new experiences.

If you think back to E3 several years ago, Nintendo boldly announced "We won't be announcing the controller for the Wii at E3." Yes, they actually announced that they would not announce something, and that made news. Why would they not announce the controller? Miyamoto explained that Nintendo was the first system to have a d-pad, and now that's standard. They were the first to have rumble. They were the first to have an analog stick. I think there were other firsts in there somewhere too, but the rest of the industry copies them and they wanted even more of a headstart on the Wii, which is fair enough. We now know that the secret at the time was that they were the first to bring motion control to consoles and the mainstream.

Iwata's Promise

In 2006 at the Game Developer's Conference, Nintendo's President Iwata addressed a packed auditorium about the future of Nintendo. At events like this, you can kind of feel the tenor of the room, if people are angry or bored or whatever else. In that room, the feeling was excitement and skepticism. Iwata's story of the future was exciting but, I think many (including me) thought it was kind of a fairy tale.

Iwata told a story about a company who was doing well and top of their industry, but then another company came along and took their crown. It was about Nintendo losing to Sony, remember that's what happened during the days of PS2. The punch line is that his story was really about Pepsi losing to Coke. Pepsi found itself on the #2 end of the cola wars, and Pepsi's strategy then, he said, is exactly what Nintendo's will be now (in 2006). Rather than sink more money into fighting Coke on the same battlefield, they diversified. Pepsico then created the #1 selling bottled water, the #1 selling sports drink, the #1 selling energy drink, and several other categories. They were fighting on a battlefield that Coke didn't even know they were supposed to care about.

The DS, he told us, is this kind of disruptive

Click to read more ...

Tuesday
Jun152010

A New Donkey Kong Country

Remember when I wrote about Donkey Kong Country's music and game design? Well check this out. Awesome:

 

Tuesday
Mar162010

Donkey Kong Country 2 Album by OC Remix

Once in a while, everything comes together just right. Donkey Kong Country 2 (SNES, released in 1995) was one of those moments. The sound and visuals were great then and great now. The game design remains a landmark to this day. The game introduced the concept of the DK coin as a huge golden spinning *hidden* item, and executed that concept perfectly. It's also full of different game mechanics and gimmicks that come at just the right pace to make it interesting all the way through.

I'm not music expert by any means, but the game's music always stood out to me. The sheer quantity of tracks was unusual for a SNES game, for one. More to the point, I still remember those tunes to this day and just plain like them.

Today marks another landmark in Donkey Kong Country 2's history. 15 years after the game's release, OC ReMix (who you might remember as the creators of the music for Street Fighter HD Remix) just released a remix of the DKC2 soundtrack. It has over 30 tracks, was made by over 30 remix artists, and contains over 2 hours of music. Hundreds, if not thousands of hours of work all-told. And the price? $0. It's free and you can get the torrent right here, right now.

Preview
Download it
Torrent
Comments/Reviews 

But there's more. The game's original score was created by David Wise, and amazingly, he contributed the final track of this remix. Wise is actually part of what is basically a tribute to his work. Pretty cool!

You know, I really don't know why these guys did all this, but I think it's pretty damn awesome that they did. The least you could do is check it out and keep the spirit of Donkey Kong Country 2 alive. Oh and here's a plea:

"Dear OC Remix: how about we create album of tracks for Fantasy Strike, the someday fighting game from Sirlin Games. There's already plenty of art for the characters and three card games of them fighting, nearly done now. The music could go in the online version of those card games, in development right now."--Sirlin

Thursday
Jan292009

Smash Bros. Brawl Tutorial Series Complete

I forgot to mention this earlier, but all ten parts of my tutorial series for Super Smash Bros. Brawl are now up. Remember that Nintendo's primary distribution for these videos is on the Nintendo Channel (accessible on the Wii itself) in Europe, where the vids are translated into 5 or 6 languages. Secondarily, they are also available on Nintendo's website. I did not put the vids on youtube myself, nor do I even know whose account that is, but I found them there so I linked to them here.

I hope the tutorial series achieves Nintendo's goal of getting more European players to realize that there's more to Smash than meets the eye.

--Sirlin

Thursday
Dec182008

Smash Videos Part 8 and 9

Parts 8 and 9 of my Smash Bros. Brawl tutorial videos are now available. If you're new to the game, you might learn something about super armor and auto-cancels. Enjoy!

--Sirlin