Entries in Puzzle Strike (36)

Wednesday
Aug012012

Puzzle Strike is Coming

Watch It Played just got their hands on the upcoming Puzzle Strike 3rd Edition + Shadows expansion.

Watch It Played did a really great series on Flash Duel, so I'm willing to bet the upcoming Puzzle Strike videos will really help show how the game works and demonstrate by example what's fun and strategic about it.

Thanks to everyone who supported the game on kickstarter. I think we'll be able to ship out to all of you in September as planned, though I'm always nervous about last minute-manufacturing / shipping delays. Really doing our best to hit that date. And that would mean everyone else would be able to order in October from either sirlingames.com or your local game stores (a list of participating stores at gamestorelocator.com). And while you wait, the online version is playable right now at fantasystrike.com!

Wednesday
May092012

Puzzle Card Randomizers

Hey here's some sample images of what the Puzzle Strike "randomizer" cards will look like:

You can use them to randomly determine which 10 puzzle chips to use for the bank each game. If we reach the next funding level, everyone who orders Puzzle Strike 3rd Edition and/or Puzzle Strike shadows through Kickstater will get a set of these cards for free. There's only one week left to get in on that. Oh, and other kickstarter bonuses that are already guaranteed: you get the game a month before anyone else...and you get a free copy of the print-and-play version if you get a physical version...and you get a free character unlock on fantasystrike.com!

If you're on the fence, catch up on what went into making Puzzle Strike, and why it's special in the genre of deckbulding games:

The Quest for a Tournament Quality Deckbuilding Game
Casual Play Matters

Special thanks to evilgordo for the graphic design of the cards. And to the hundreds of you who already pledged on kickstarter.

Monday
Apr302012

Puzzle Strike: Casual Play Matters

Thanks to everyone who pledged in the Puzzle Strike Kickstarter campaign so far! It's still going strong!

I recently wrote at great length how important it was to making Puzzle Strike the best game it can be for expert tournament players. While it's nice to know that the game holds up at that level of play, not everyone even cares about that. I mean, is it fun in the first place? How does it fare with more than two players?

Free-For-All Mode: 2nd Edition

In Puzzle Strike 2nd Edition, the 4-player mode has player elimination. If your gem pile fills up, you're out of the game and the other players continue. Also, you can't choose who you crash to; you must always crash to the player to your left. ("Crash" means break gems in your own gem pile and send them to another player's gem pile.)

There's a reason the 2nd Edition worked this way and a reason why the third edition doesn't. Regarding player elimination, while it's not a desirable feature really, it's better than a system with "lame duck" gameplay. That term refers to a player who has no possible way to win a game, but who is somehow still in the game. For example, in a deckbulding game where you collect victory points and where the game ends when the stack of victory point cards is empty, it's very possible for one player to be far enough behind that he cannot possibly get enough VP to win, even if he got all the remaining VP cards. Whenever you have a lame-duck player, you are inviting kingmaker. In other words, if you have a player who can't possibly win anymore, you are inviting the problem of that player making moves that will affect which *other* player will win. And beyond that, it's just a stupid feeling to be in a lame-duck situation.

Player elimination solves that problem. In Puzzle Strike 2nd Edition, if you're not out yet, you can still win. In order to reduce the downtime after you're out, the final crash that puts you over the top "overflows" and can possibly knock out other players at the same time. And besides that, the game is usually pretty fast anyway.

Then there's the other point: in Puzzle Strike 2nd Edition, you can only crash to the left, not to anyone you want. If you could crash to anyone you want, the optimal strategy is both obvious and stupid: you should form a pre-game alliance with someone, and agree to gang up on the other players to eliminate them one by one, then face off with your "partner." Any free-for-all game with targeted attacks faces this problem, and I think any thoughtful design has to do something to prevent or minimize it. Hence your inability to choose your target in the 2nd Edition.

Great, so what's the problem? The problem is that even though player elimination and forced target selection solve very real problems, a lot of people just don't like those things. Also, even though the game usually ends quickly after someone is eliminated, there are unfortunately times where it can drag on much too long.

Free-For-All Mode: 3rd Edition

With the 3rd Edition (and the Shadows expansion), I wanted to get rid of player elimination, but somehow not introduce the lame-duck problem and somehow avoid the problem of pre-game alliances too. This was actually a tough nut to crack, and I think it took over a year to really figure out.

Now, the game ends at the same time for everyone whenever *anyone's* gem pile fills up. At that point, the winner is the player with the lowest gem pile. (If there's a tie, there's a tie-breaking procedure where everyone takes another turn.) Also, you can crash gems to any player you want, and you can even counter-crash to "save" other players from losing. The dynamics that result from this are non-obvious, somewhat bizarre, and quite interesting.

First, you can't really even

Click to read more ...

Tuesday
Apr172012

Puzzle Strike on Kickstarter!

Help bring Puzzle Strike to the people with our kickstarter project!

The standalone expansion to Puzzle Strike as well as a redesigned base set have been a long time in the making. The online version at www.fantasystrike.com has been adjusted and adjusted based on both tournament play and casual play, and I'd really like to lock it down and get the physical version totally in sync with the online version.

Puzzle Strike Shadows has 10 new characters, 24 new puzzle chips, new gameplay modes including a free-for-all mode with no player elimination (wowow!), a 2v2 Team battle mode, and a customization mode. Hopefully it will have even more components too, depending on how the stretch goals go. The base set has been retro-fitted with all that same great stuff, and the puzzle chips powered up to be more useful than ever.

Thanks in advance for supporting the kickstarter campaign, current and future Puzzle Strikers!

Tuesday
Apr102012

PAX East 2012

I just got back from PAX East 2012, and Sirlin Games was in full effect at the Game Salute booth. Check out the banners:

 

We had a demo area for people to learn Yomi, Puzzle Strike, and Flash Duel and people were playing my games every minute the show was open all three days. Wow! There was also a Yomi tournament:

And a Puzzle Strike tournament:

We've been seriously lacking with any presence at conventions so far, so it was amazing to finally get things going at PAX East. My games will appear at the Game Salute booth at several upcoming conventions, and I really hope we can do more events. These games were made for competitive play!

Oh by the way, I won the PAX East tournament for Street Fighter HD Remix. ;)
(I played Fei Long and Sagat.)