Entries in Puzzle Strike (36)

Friday
Jan072011

Yomi and Puzzle Strike, Finally Shipping

Both Yomi and the new second printing of Puzzle Strike are finally shipping! They started shipping yesterday, and will continue to ship today, monday, and tuesday. They are going out by earliest orders first, and I think all orders will be shipped by the end of tuesday, as far as I know. Or maybe wednesday if it gets hectic.

Also, Ken B. over at FortressAT.com gave Puzzle Strike his award for Game of the Year 2010. Wow!

And as mentioned before, Tom Vasel gave Yomi a 10 out of 10. (He gave Puzzle Strike an 8, btw.)

I hope you guys enjoy the games! If you ordered one or both, get your friends ready to play soon!

Sunday
Nov282010

Puzzle Strike and Dominion

 

Sometimes people ask me about the differences between Puzzle Strike and Dominion, so I'll put it all in one place for reference. Even though Dominion inspired Puzzle Strike, the games are quite different. Puzzle Strike fixes what, in my opinion, are numerous problems with Dominion. Now, before you get all bent out of shape, you are free to enjoy and love Dominion. I'm not stopping you or telling you that you didn't have fun playing it. I'm just saying there are several things I consider problems and that I thought I could turn all those things around with improvements on many fronts.

Form Factor

Both games involve a lot of shuffling, and I do mean a lot. Some people are really bad at shuffling and that slows the game down quite a bit. Even those who are good at it can feel bogged down. Changing the form factor to chips that you shake up in a bag makes this easier and faster. Some people tell me this is the most important difference between the two games, but I disagree. I think it's actually the least important difference of anything in this post.

Characters (aka Variable Player Powers)

Playing a symmetric game just feels flat and boring after having experienced so many asymmetric games. Street Fighter with only one character? Starcraft with only one race? Magic: the Gathering where we all start with the same deck? Yes, I'm aware that *during* a game, things can diverge even in a symmetric game, but really that's miles away from a true asymmetric experience. If a given pool of cards has a best strategy, then everyone should be going for that strategy. With different characters (who each have different gameplay), everyone has different strategies even within the same pool of chips.

It's also worth noting that there are more unique character abilities in Puzzle Strike than there are different chips in the bank! Or Kingdom cards in a Dominion set! The point is, there are a lot of them and they greatly expand the replayability. In a 2-player match, there are 45 different possible character matchups (or 55 if you count mirror matches). And 210 matchups in a 4-player game. Multiply that by the millions of starting conditions from the bank chips, and it's a crazy amount of gamespace to explore.

By contrast, Dominion has 0 characters (meaning no variable player powers) and zero different character matchups. Or you could say 1 character and 1 matchup, I guess. Now, balancing 45 (or 210) matchups is a hell of a lot harder than balancing 1 matchup, but we had months of tournaments to do so and I think the balance turned out great. Exploring the dozens of character matchups is one of the greatest features of the game.

Faster Start

In Puzzle Strike, you start with three character chips in your deck, while in Dominion, you start with three cards that do literally nothing during gameplay. I like getting to the fun stuff faster, and starting with 3 actions instead of 3 blanks really helps.

Interactivity!

Puzzle Strike increases the interactivity a ton over

Click to read more ...

Friday
Nov192010

Yomi and Puzzle Strike (2nd Printing) Pre-orders

At long last, you can finally pre-order Yomi and the 2nd printing of Puzzle Strike. Both the games will be available in January. This is the first release ever of Yomi after 6 years of development. I already released Puzzle Strike, but this new version will finally allow the game to be available in large quantities and at a lower price (with cheaper shipping in the US, also).

I made a couple videos that show the components of the games. I don't go into the awesomeness of the gameplay in these videos, so you'll just have to take my word that they both have pretty awesome and balanced gameplay. Or you can play the early-in-development online versions for free at fantasystrike.com/dev and see for yourself. (Players there will be happy to teach you, I'm sure.)

Here's a video showing what's in the Yomi box:

And here's one showing what's inside the Puzzle Strike box:

This is the culmination of years of work of design, balancing, tournament playtesting, art creation, packaging design, and exacting manufacturing preparation. When I saw the finished product and how well it turned out, I was supposed to feel excited, but really I just felt relief. Now it's your turn to get excited though.

I hope you enjoy Yomi and Puzzle Strike.

Tuesday
Oct192010

End of First Run Puzzle Strike

Orders for the current version of Puzzle Strike will end around October 31st, and then I'll transition to taking pre-orders for the second printing (and for Yomi, by the way).

A few things about the current and second printing. Both versions have the same game data on the chips. The latest sets from the current run switched to a different printing method after hearing many complaints about blurry chips or wrong-colored chips. Now, large sheets of wood are covered with a white label sheet , and printing is on THAT, so that it turns out brighter and less blurry. Then whole thing is cut into circular chips so that the image is exactly edge-to-edge with nothing hanging off the edge or anything like that.

Also, every single chip back is now laser engraved! This upgrade is partly to avoid using the printing hardware that had such variation in quality, but actually the original plan was to laser engrave them anyway as a perk. The regular version has a fancy "PS" engraved while the bigger chips of the deluxe have the Puzzle Strike logo engraved.

Orders for the current version of Puzzle Strike will end up shipping in the first, second, and third week of November, depending on when the order was placed and where you happen to live.

The second printing will be on chipboard, not on wood like the current sets. It's pretty thick chipboard though, 1/8th of an inch, and still very sturdy. It will be $59.99, which is $15 cheaper than the current regular version, and also have free shipping in the US, so that's actually more than $25 cheaper for most people in total. International shipping will be more expensive than before for several countries (sorry), but the game will also finally be available to retailers through standard channels, so if you tell your local hobby shops (in any country) to carry it, they'll be able to stock it like any product. sirlin.net/contact to get info on ordering as a retailer or distributor.

The ship date has kept slipping due to the specs being being refined and iterated several times. At first the Yomi cards were going to be printed on very thick cards, but after consulting with players, I changed the spec to a thinner card with a sturdy core (similar thickness to playing cards), and with playing card coating. Playing cards are they way they are for a reason, and it makes them easy to shuffle and more durable than the standard uncoated, less bendy CCG cards.

There was also some iteration on getting just the right material for Yomi playmats, for aligning the box art just right on Puzzle Strike, getting the internal storage tray for Puzzle Strike to go exactly to the top of the box so that you can turn it upside down without making the chips go everywhere inside, for revising the rulebook of Puzzle Strike at the last moment to match www.sirlin.net/ps/rules (with a change to a FAQ entry for Lum's Poker Winnings), and like 100 other details that all needed approving. It was honestly long and grueling.

Because of all that, the ship date might end up being January. I think December is still doable, and it might be before Christmas if we're lucky, but it would be safer to just claim January and then be pleasantly surprised if it turns out to be early. Whenever it is, all orders of Puzzle Strike and Yomi will ship at the same time though, it won't be a trickling out of orders over time as the current Puzzle Strike has been. It will be so great to have lots of inventory and reasonable shipping times once this new stuff is ready.

So again, you have until around October 31st for orders of the current version of Puzzle Strike, then you can expect pre-orders for the second printing to replace that. And Yomi pre-orders at about that same time.

Saturday
Jul312010

Starcraft's Essence in Card Form?

A Puzzle Strike player named BT mentioned that he thought Puzzle Strike captures what Starcraft is about better / more elegantly than the Starcraft board game. I thought it was an interesting statement, so I'll explain what he meant.

First, I should say that I have not played the Starcraft board game, but a quick look at it shows that it comes with about a thousand pieces, and looks complicated and long to play. My guess is that it tries hard to capture literally what's going on in the computer game, but that is generally a dangerous approach. Computers are good at keeping track of all sorts of numbers and resources that would be tedious (and yeah, "inelegant") in a physical game. Sorry if my impression of the board game is unfair though, I stress again that I have not played it, but BT said this is part of what he meant.

Meanwhile in Puzzle Strike, you have choices that basically amount to "expand," "tech," and "army."

Expanding

In Starcraft, you ideally would like to invest as much as possible in your economy, as a way of being weaker now but very strong later. In Puzzle Strike, this means spending your money to buy more gem chips for your deck. Gem chips basically are money, so buying them will make your economy much stronger later, but at the expense of not building "tech" or "army" now. In both games, you have to keep an eye on how much the opponent is threatening you with his army to know how much you can safely invest in your own economy.

 

Tech

In Starcraft, investing in tech gives you the potential to do powerful things. For example, building a Templar Archives gives you the ability to build High Templars and researching Psionic Storm gives your Templars access to that powerful spell. In Puzzle Strike, the analog is buying what players call "engine chips." These are chips that all work together to produce powerful combinations. For example, chips that give you more actions and chips that let you spend those actions drawing more chips. Building an engine in your deck is sort of like teching up in Starcraft, as it gives you access to powerful turns, but it's not the "tech" itself that wins--that's what your army is for.

Army

In Starcraft, your army is your set of attack and support units. It's your army--not your economy and not your tech buildings--that actually apply force to the enemy and win the game for you. In Puzzle Strike, your "army" is your set of purple chips, the ones capable of combining gems in your gem pile and crashing them so they leave your pile and go to your enemy's. Filling up his gem pile to 10 is how you win, so these purple chips are what allow you to directly attack the enemy and to defend against his purple assaults.

Putting it all together

It would be nice if you could just sit back and build economy, but if you take too long to build any tech or army, you're going to lose before you get to use all that money. Having just a bit of army early can let you hold off incoming attacks long enough to let your economy kick in. How much tech and when to build it is also a hard question. It's possible to completely overwhelm other players if you build a solid tech engine, but you could very well be overwhelmed by an opponent's army while you're trying to get that together.

Asymmetry, Build Orders, and Maps

In addition to the expand vs. tech. vs army concept, Puzzle Strike also has asymmetric starts (3 races in Starcraft; 10 characters in Puzzle Strike) and it has the concept of build orders and maps. A build order in Starcraft is a combination of moves that results in a certain level of expansion / tech / army and a certain composition and timing of that army. Doing a Zealot / Stalker rush is a very different build than putting up some static defense and going for air units like Void Rays. Likewise, trying to clog up everyone's deck with useless wound chips while yours stays tight and efficient is a very different "build" than a draw engine or a mono-purple rush.

In Starcraft, your choice of builds depends partly on the map you're playing on. While any given map allows for many viable builds, some builds become stronger or weaker--or even possible / not possible--on certain maps. In Puzzle Strike, the "map" is set of bank chips you can buy for your deck in the current game. There are 24 types of these chips total, but each "map" consists of a set of 10 of these, so that there are millions of possible starting conditions. Your build depends a lot on which of the millions of possible maps you're playing on.

Conclusion

Puzzle Strike certainly isn't the same game as Starcraft, and I'm sure you can easily think of differences, but BT's point is that it's striking how many core similarities there are. None of it was even intentional except for the inspiration of using 4-gems to fill a similar role to Protoss Carriers that I mentioned in this article. Anyway, I hope you enjoy the game, it's got a lot of really interesting dynamics.