Entries from May 1, 2012 - May 31, 2012

Sunday
May272012

Sirlin Games at Origins Game Fair

Origins is this coming week in Columbus, Ohio. It's a huge gaming event with about 35,000 attendees. I won't be there, but my games will have a presence there in the Game Salute area. They have a huge 18-booth area, right up at the front of the hall, starting with Booth 100. There's an section in there carved out for Sirlin Games.

There will be tournaments for all three of my games at Origins. I think the times will be: Puzzle Strike on Friday at noon, Yomi on Saturday at noon, and Flash Duel on Sunday at noon.

Good luck to all who attend!

Tuesday
May222012

The Neuroscience of Zen

Dr. Philippe Goldin and Ryushin Paul Haller spoke tonight as part of the California Academy of Sciences lecture series in San Francisco, at the packed Herbst Theater. This was the last lecture of this season, and we learned tonight that every lecture of this season was sold out, including this one.

Goldin has a Ph.D. in neuroscience and spent 6 years in India and Nepal serving as an interpreter to Tibetan Buddhist lamas. He now works at Stanford. Haller is a Buddhist monk and Abbot of the San Francisco Zen Center.

Goldin opened by saying that now is a time of convergence, a meeting of East and West. The East has had centuries of Zen Buddhist traditions that seem to draw upon some ancient wisdom, and the West has rigorous scientific methodology and study and it excites him that these things are now untied. We now know that zen practices stimulate the brain in a very measurable way, and have tangible, positive effects.

Haller pointed out that both neuroscience and zen are "amoral," meaning they are not attempting to prescribe any sort of moral rightness or wrongness. Instead they seek to illuminate and explain "what is." Incidentally, I found Haller's mannerisms and way of speaking interesting. On the one hand, he's an old man that one might be mistaken for a crazy person or something. But he's actually very thoughtful in his speaking. Also he's Irish and has a bit of an Irish accent, though he's also lived in Russia, Afghanistan, Japan, and Thailand. His appearance and accent don't really match the stereotype of the kind of wiseman that he is.

Meditation Exercise

Haller said he'd like us to do an exercise with him, and that we might find it silly but that it might help us. He asked us to imagine for the next two or three minutes, that we "are not ourselves." Meaning we have no concept of what it's like to be who we are, and instead we are just experiencing the present moment.

He then apologized for asking this, but he said we should all stand up. I thought this moment alone said a lot about him. His apology was sincere in that he was acknowledging that he is kind of invading our personal space by asking us to do anything at all. And we didn't even have some terrible forced interaction with strangers, like Jane McGonigal's disaster thumb wrestling thing. Anyway, after standing up, he asked us to sit down, but in a different way than usual. He demonstrated the method, and said we should imagine that we are not familiar with our chairs, that perhaps they won't be able to hold our weight. So sit down very carefully, and with much attention to whether the chair can take the weight, and what it feels like as we sit down. He then asked us to close our eyes as he suggested we think about our breathing, the feeling of our feet on the floor, the feeling of the muscles on our face, and so on.

This is, of course, meditation. It's something I know a fair amount about from reading science about it, but not something I know of first-hand. Somewhat ironically, he got my attention here. (The irony is that meditation all about the direction of attention.) It's actually very difficult to just think about those things he's saying without thinking about anything else. The mind is whirring and buzzing with thoughts about every kind of thing, and meditation is an attempt to clear the mind of those things. Think of it as trying to balance on one leg. A master of balance is actually someone who, when a slight imbalance begins, can very quickly correct it and return to a balanced stance. Likewise, an expert at meditation can return to an empty mind very quickly when stray thoughts enter.

I am no master. I have written

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Wednesday
May092012

Puzzle Card Randomizers

Hey here's some sample images of what the Puzzle Strike "randomizer" cards will look like:

You can use them to randomly determine which 10 puzzle chips to use for the bank each game. If we reach the next funding level, everyone who orders Puzzle Strike 3rd Edition and/or Puzzle Strike shadows through Kickstater will get a set of these cards for free. There's only one week left to get in on that. Oh, and other kickstarter bonuses that are already guaranteed: you get the game a month before anyone else...and you get a free copy of the print-and-play version if you get a physical version...and you get a free character unlock on fantasystrike.com!

If you're on the fence, catch up on what went into making Puzzle Strike, and why it's special in the genre of deckbulding games:

The Quest for a Tournament Quality Deckbuilding Game
Casual Play Matters

Special thanks to evilgordo for the graphic design of the cards. And to the hundreds of you who already pledged on kickstarter.

Thursday
May032012

Diablo 3's Ability System

Diablo 3 comes out in a couple weeks. I'm giving it the coveted award for "Biggest Comeback In System Design." Diablo 2's ability system was so bad that it's almost unbelievable, while the way Diablo 3 handles ability customization is one of the very best systems I've seen.

Diablo 2

Diablo 2 had talent trees where you spend points to unlock new abilities, very similar to how talent trees work in World of Warcraft. Also, you could allocate stat points into various different stats however you wanted as you leveled up. At first glance, these seem like ok things, but let's look at just how deeply problematic they really are.

Don't Use Points!

First, the best way to play Diablo 2 is have this big red "+" button on your screen almost the entire time, the one that says you have extra points to spend. The reason that will be on you screen for weeks is that you'd be a sucker to actually spend the points as you get them. You counter-intuitively (and unfunly) should stock up on those and spend them much later on. So the simple and fun thing to do (spend points as you get them) is just a trap for noobs.

Next, the whole system of allocating points in the first place didn't really customize anything. It was just a giant test of if you did your web research enough to know the only reasonable way to spend those stat points. You don't have to take my word for it either, let's see what Jay Wilson has to say. He was an avid Diablo 2 player, and the Game Director of Diablo 3 for the last 5 or 6 years.

Here's a written transcript of the relevant part, in case you don't want to watch the vid:

"You usually take as much strength as you need to get the armor that you're targeting, and that's usually around 120 or 220, depending on what type of armor. You take 75 dexterity because that's the amount you generally  need for good block percentages. You take NO energy at all unless…there's like one type of build you can make on a sorceress that uses energy shield. And then you put everything else in vitality. That's a shitty customization system. That's just not a good system." --Jay Wilson, Diablo 3 Game Director on Diablo 2

Talent Trees

Next, there's the talent trees. There's two problems here, one medium sized and the other is one of the most mind-blowing fumbles in design out there. First the medium problem: it's pretty hard to make talent trees that give any real choice. They sure seem to allow choice,

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