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This week's StarCraft class was about deception.
Professor Feng used these terms. leading up to deception:
Level 0 - Use micromanagement, macromanagement, look around the map for various map features, you aren't taking the opponent's actions into account.
Level 1 - Scout the enemy, build correct counter units based on what he has, position your army well given the position and direction of movement of the enemy's army
Level 2 - Deception and reading the mind of the opponent.
Two main types of deception in StarCraft are:
Army deception . Either a) get their defensive army to leave when it shouldn't or b) get their offensive army to attack at a stupid time or place.
Build order deception . Force the opponent to build the wrong units.
We already looked at one example of build order deception in a previous class. The Zerg player used an overlord to scout an expansion base, but was chased off so the overlord could only see the edge of the minerals at the expansion, rather than the whole base. The Terran player then sent SCVs from his main base to mine the expansion minerals to fake that he had an expansion. This caused the Zerg player to expand, thinking he was safe for a while when in reality the Terran had no expansion at all and a sizeable army to rush with.
Here are several more examples of deception. In this video, the Zerg player has 4 lurkers. The natural place to put them is at the top of the ramp, but he splits his force into 2 lurkers at the top and 2 before the ramp. He then puts the lurkers at the bottom of the ramp on "hold" but leaves the ones at the top in their usual attacking state so the opponent will know about them. This coaxes the opponent into gathering a large force at the bottom of the ramp (right on top of the two lurkers down there). Notice the amazing willpower of the Zerg player in the he gets an entire pack of marines right on top of his lurkers...but he still doesn't make them attack. Instead he waits until there are TWO entire packs and uses his mutalisks to bait them into standing in just the right (or wrong!) place.
Here's another similar example, also showing some willpower on the Zerg's part. The Zerg player allows the Terran to destroy his sunken colonies even though the Zerg could take his lurkers off "hold" and have them attack. When the last sunken colony is destroyed, he finally