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Today I was was a speaker/panelist at a Stanford University event called How They Got Game put on by Professor Henry Lowood of the Libraries and Academic Information Resources department. The theme was professional gaming, examined from several angles. We looked at the perspective of players and how they prepare for events, the challenges of managing teams and entire gaming leagues, and how to take professional gaming to the next level in North America.
Annie "Exstasy" Leung talked about the gaming competitions she's been involved in for the last four years, including Unreal Tournament 3 and Guitar Hero. She emphasized that practicing long hours was vitally important, and that playing games at home is quite a different matter than playing them at a competition with all the noise and distractions. She said she tried to create distractions at home while practicing to simulate this, and at events sometimes wears those big helicopter pilot earphones with tons of noise-canceling.
A professional Fifa player (his name isn't on the schedule, I'll add if when I find out his name) talked about the frustrations of having to learn different versions of a game. Fifa on Xbox 360 and PlayStation 3 are very similar, one is a port of the other. But the PC version is substantially different, with different ball physics(!) so playing that is like playing a totally different game. Ball physics and lots of other things also changed between Fifa 08 and Fifa 09, so he said there is really no way to be good at a game with different physics than to practice it endlessly, even if you are already a master of the 08 version. He mentioned one ridiculous tournament where the organizers required the players play the game using a different camera angle for television purposes, but this of course throws out their months (or years) of practice and is clearly unacceptable. Luckily, the later rounds were played using the standard camera angle because the organizers did find a way to broadcast with the camera angle they wanted while the players played using the standard view.
A top European Quake player joined us via video conferencing