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Sirlin at Game Developer's Conference 2009

The Game Developer's Conference is the week after next. I'm giving a lecture on Balancing Multiplayer Competitive Games, so stop by if you're going to the conference. The content will be similar to the four articles I wrote on my site about balancing competitive games, but the lecture is sort of a version 2. And delivered with feeling.

I also wrote an article about subtractive design that appears in the March 2009 issue of Game Developer Magazine. That's the issue that's given out at the conference, so I'm a bit of a double threat at GDC this year.

If you're not a game developer (or not going to the conference and/or don't subscribe to the magazine), you're probably wondering how to get to this content. I don't think I'll be able to release video or audio from my talk because the conference likes to sell that stuff. I will make available my 4 page handout though. As for the subtractive design article, I'll be allowed to post it here in 3 or 4 weeks.


Reader Comments (5)

Can't wait!

March 13, 2009 | Unregistered Commenterspecs

Awesome. Can't wait to see what advice you and other developers have to give. I hope they listen to you well because I generally agree with your balancing methods.

March 13, 2009 | Unregistered CommenterProblem2

I'm loosely considering showing up for this now, since it's so close to one of my homes.

Response by Sirlin: Oh? Are you planning on buying the $1,500 pass for the conference?

March 13, 2009 | Unregistered CommenterFinalSlayer

^^ Ouch!

March 13, 2009 | Unregistered CommenterStyles

Just read your Subtractive Design article in Game Developer Magazine. Great Examples and really inspiring to me; the push back to this method that you mention is certainly real and all to frustrating. This also relates somewhat to your comment in the recent podcast about publishers generally not wanting games to say anything.

March 13, 2009 | Unregistered CommenterThomas Grové
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