Entries in Fighting Games (18)

Wednesday
Nov152006

Street Fighter Tutorial Videos

Street Fighter Tutorial Videos

I made these Street Fighter tutorial videos Capcom Classics Collection 2 (PlayStation 2 / Xbox).

These videos are meant to help new players see the game in a way they might not have thought of (as a collection of rectangles dueling for control of space). They also demonstrate lots of the standard techniques in Street Fighter such as 2in1s, "meaty" attacks, and reversals. I also show some advanced stuff with "button up" special moves and safe jumps at the end. Basically, there's a little something for everyone from beginner to expert.

I hope you enjoy them.
--Sirlin

Beginner Tutorial (Part 1)

Beginner Tutorial (Part 2)

Intermediate Tutorial

Advanced Tutorial

Friday
Sep012006

Evolution 2006 Program Guide

Here is the stirring text I wrote for the Evolution 2006 tournament program guide:

 

“Playing to win is the most important and most widely misunderstood concept in all of competitive games.”
—Sirlin

These are the words I chose to start my very first article about “Playing to Win” over six years ago, and I’m sticking to my story. Since then, my articles have been passed around the internet and back, and are still linked to in gaming forums for lots of games I’ve never even heard of.

Here at the finals of Evolution 2006, I hope you will see first hand what I’ve been talking about all these years. The players who have reached this level of skill have long left behind the mental handicaps that hold other players back. You won’t find any complaining about throws being cheap, or characters being cheap, or doing one move over and over being cheap, or exploiting bugs being cheap. At this level of play, the word “cheap” even becomes a compliment.

Isn’t it bad to exploit bugs, though? The answer is a resounding “no.” The Evolution tournament does have hard rules that players must abide by such as no kicking each other in the shins, no pausing during a match, and no picking Akuma in SF2 Aniversary Edition. But beyond that, players cannot be expected to intuit the will of the game designer about what was or wasn’t intended, and the tournament organizers have no interest in stifling the players, either. Everything goes and every good competitor will use anything to his advantage. If competitive gamers don’t push the envelope of what the game allows, then they have abandoned one of the primary virtues of humanity itself: the quest to always improve one’s self. If that made you laugh, then I invite you to watch the tournament through the lens of continuous self-improvement and see that these players’ burning desire to improve is no joke.

You will see Sentinel’s unblockable in Marvel vs. Capcom 2. You will see Chun Li’s “stored” super in Street Fighter 2: Anniversary Edition. You will see long-distance “kara throws” in SF3:3rd strike. You will see invulnerable “roll canceling” in Capcom vs. SNK 2. You will even see “snaking” in Mario Kart. The game designers probably did not intend any of these things, but this is not their day. This day is for the players to demonstrate how far along the path the excellence they have traveled and tournament victories are how they measure this progress.

While you watch these competitors, remember that they are now facing their biggest tests. All the preparation they’ve had, all the practice, and all their cheap tricks may still not be enough given the incredible competition they face from all over the world. You might even catch a glimpse of a rising star who evolves his play to the next level right in front of your eyes. After all, this trial-by-fire is how players reach that next level.

If you’re interested in reading more about the mechanics and psychology of competitive play—which is applicable to nearly any game—I will humbly recommend my book, Playing to Win. After all the response from my articles over the years, I compiled, polished, and greatly expanded the material into book form. It contains many topics I’ve never written about before such as the concept of critical moments in a match, how to “see the moments” that go by in a flash, which qualities and personality types the top players tend to have, and what duty the best players do or do not have when it comes to teaching others.

If it makes you feel any better, my main motivation for writing the book wasn’t to make a buck (there are better ways to do that!). Instead, it was partly because too many people wildly misunderstand what competitive gaming is really all about, and mostly because I’m tired of saying this so many damn times, that I decided to write it all down.

On that note, enjoy the event!

—David Sirlin

Tuesday
Aug032004

Evolution Fighting Game Championships 2004

I am back from Evolution 2004. www.evo2k.com. It was huge and awesome and there's so much that went on that I can't begin to convey it all here. Many of the best players in the world were there, competing in 9 different fighting games. I am one of the organizers of the event, and I ran a sizeable portion of the Super Turbo Street Fighter 2 tournament.

Anyway, here's how I did. On Day (qualifying pools day), I did not lose a single ROUND in either game I entered (ST and GGXX). This included a win against two-time US national champion Jason Cole, in 4 straight rounds. (Um...why were he and I in the same qualifying pool? I think we really need to seed by ranking, not just by region next year.) Oh, I played only Vega the whole time in ST. Cole played Chun Li against me first, then switched to Dhalsim. I played only Chipp the whole time in GGXX.

On Day 2, I won some matches in Guilty Gear, but lost (barely) to an Axl player who made top 8. I felt like that was mine to win, but oh well. I later lost to an Eddie player who trains with the great Kensao (Chipp player), which means he had plenty of practice against Chipp. I feel I must be honest here when I say that this Eddie player completely destroyed me. It was not close at all. I finished 17th.

In ST, I had been waiting all year for my rematch with Daigo. After retiring Dhalsim, setting Bison aside and focusing on Vega, I felt I was ready. I have beat both Choi and Valle in tournaments with Vega, so I was mentally prepared to face Daigo. The brackets even worked out right for me, as Daigo was on my path. I faced Alex Valle and the winner would not only qualify for top 8 (day 3) but also play Daigo on stage the next match. I wanted to win that one so bad, but Valle proved too tricky and took the match. In loser's bracket I somehow managed to lose to Jessie Howard (Jessie, you are good, but I'm coming for you next time ;) ). So two Old Ken players knocked me out of the tournament, I finished 9th. In case you think Old Ken counters me, I invite the rest of you to play Old Ken against me in a tournament and see how you do. ;)

My claim to fame was the GGXX #reloaded tournament. I have played #reloaded like 2 times ever (one of those times was when I qualified for Team USA lol). I know the differences Chipp has in #r, but since I did not play #r on purpose (since Evolution's main Guilty Gear tournament was Non-#r this year) people did not expect much of me. I teamed up with Destin and famed Japanese Sol player Miu. We faced "Dream Team USA" of ID, Ruin, and Chaotic Blue. Those are probably the #1, 2, and 3 players in the US. I personally beat ID (top Sol) and Ruin (top Edddie) consecutively, to the amazement of the crowd. Chipp power! My friend Miu was able to clean up Chaotic Blue for me. We took 3rd place.

Oh, and I shouldn't leave out Kuni. He is the Japanese liason, since he speaks very good English. He plays ST Zangief(!) and there is nothing like him in the US anywhere. He wins the unwinnable matches and managed not only to qualify for top 8, but to take 3rd place in ST! He beat down Hondas, Balrogs, Sagats and Dhalsim's like they were nothing...all considred nearly impossible matches. I hung out with Kuni quite a bit, and with the Japanese Guilty Gear players Miu (4th place, Sol) and Kindevu (2nd place, Eddie). They're all very friendly and gave me a glimpse of much higher level play than I had ever seen before in person. I will almost certainly be retiring from Chipp and taking up a new character. For sake of surprise, I'll keep that character secret for now!

--Sirlin

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