Entries in guilty gear (3)

Monday
Apr172006

Various Games I Should Comment On

In no particular order...

I played Oblivion for about two hours and found nothing fun about it. I ran around a mostly empty field, chased a deer, found a random dungeon and killed everything in it for zero useable treasure. Finally I went to town and there seemed like a lot to do there, but at the 2 hour mark, I should have had a lot more fun already. The interface is not nearly as good as the World of Warcraft interface I used (mostly Discord Action Bars, but various other mods thrown in), and of course it couldn't possibly be as good. One game has a single, game designer-created UI while the other has an open system that lets anyone create almost anything.

All Oblivion did was make me want to play Warcraft again, since a few of my friends are on Ysera, the newest PvE server. They're looking to do at least 5-man content and to dominate the battlegrounds at 60. Anyone want to join? (horde)

Resident Evil 4 was the best game of last year. God of War was second best. Both were amazingly polished and well crafted. God of War had a good story, RE4 had good everything else.

Brain Age (DS) is awesome. I've had it for a month now because Nintendo's President Iwata gave it out to game developers at GDC. It's exactly what he was talking about last year when he said "games are only one planet of the software entertainment solar system." The entire game you just use the stylus (and occasionally the mic), with no buttons needed. It's not a "game" but it's entertaining and easy to get into.
Bleach (import DS) is incredibly good. It's a fighting game that's almost as good as Guilty Gear(!) and it's on the Nintendo DS! I'm totally blown away that such a good fighting game could be on the DS, but leave it to Treasure to pull that off.

Guilty Gear XX Slash (import PS2). This is the best designed fighting game, period, in my opinion. The GG series has always had soooo much variety in its characters that you can't even believe it. One character has inifine guard reversals, another can control two characters at once, another is the best version of Zangief ever, and so on. The two new characters in Slash are each weird and crazy each have 3 different modes: weak, good, too good. Each has totally different mechanics for going between those modes, and totally different trade-offs. No other game could have *that* much variety and still be a tournament-quality game. Arc Systems, you guys are on another level from everyone else.

Lost in Blue (DS). Seriously, screw that game. It is beatiful and peaceful looking. It has an interesting premise of being stuck on an island and trying to survive/escape. It has interesting use of the DS with digging up burried thing using the stylus to blowing on sparks with the mic to make a fire. It's as if someone wrote a game design for a calming, relaxing game, then gave that document to Itagaki at Tecmo to actually make the game. He must have said "I want the player to die over and over and over. Then die more. Die." Also, the screwy save system makes it so you are afraid to save because at any moment, you might be in an unwinnable situation already. I hope you like redoing the same parts of the game over and over. Being on a beatiful beach and having your character say "ugh...I'm dyyying" is eerie in a very bad way.

Guitar Hero is great and my girlfriend loves it.

Burnout on 360 is an A game trapped in a C wrapper, just like the previous Burnout. Also, it's way to similar to the previous Burnout (same tracks and most of the same features). But at least it's a racing game for people like me who don't even like driving. You can totally smash into everything and knock enemy cars off the road in order to get super-meter. Yay. Why can't I just pick a course, pick a mode, pick a car and go? Burnout 3 had this, and the last two have omitted this obvious, basic feature. Why does it autosave (and force me to wait and kick me out of the track selection menu) when I get a measly bronze medal on a new track? It wastes my time when I just want to restart the track to get a gold. There's a lot that's unpolished about the features, but underneath all that, I find it to be an excellent game.

Dead or Alive 4 (Xbox 360). This game is a lot better than people give it credit for. It's a reasonable fighting game with some interesting guessing games. Most of the time when you are in a combo, you have the ability to attemt to reverse out (meaning grab an incoming arm or leg). First there were Combo-Breakers in Killer Instinct (bad). Then there was the fixed version called Burst in Guilty Gear (great, you can only do it about once per round). DOA4 has an interesting new take in that you can "combo-breaker" during many, many combos, but if you guess wrong, you just let the enemy reset the combo and own you even more. Also, it has hands-down the best online play experiene of any fighting game. (And Gen Fu rocks.) I don't think it's nearly as good of a tournament game as GGXX, but it's still pretty good, and at least I can play anytime I want (online, there are plenty of opponents). Fighting game players should really buy this game to tell developers that good online play is vitally important.

Devil May Cry 3: Special Edition (PS2). DMC3 was another A game in a C wrapper. The Special Edition really addressed the issues of the last game by toning down the difficulty and implementing a non-retarded save system. You can play as Virgil as well as Dante now, too. If you like action games, it's worth playing.

Capcom Classics Collection Remix (PSP) just came out, by yours truly. It has good presentation and extras in the form of tips, art, music, and game histories. It also has the most configurable buttons ever: you can even turn the PSP sideways (for vertical-oriented games), set your buttons however you like, and even assign functions to various directions on the analog stick. Gamespot rightly called us out as the best networking on a PSP game collection, and best networking on a PSP game, period. Just like in an arcade, anyone can join in (from their PSP, ad-hoc) at anytime, and you don't have to reset your game or go to a staging room with them, or any of that bs that the other game collectiosn make you do. Oh, and this time around, all these games are perfect arcade emulations.

That's over 10 or 12 games I've mentioned. I'm tired even writing about them, much less playing them all!

--Sirlin

Monday
Sep122005

Evolution 2005 Tournament Experiences

I'm about a month late in reporting this, but better late than never. This year's Evolution tournament was in Las Vegas, and it was great. I entered the Super Turbo Street Fighter 2 tournament and the Guilty Gear XX #Reload tournament (aka ST and ggxx).

I know it's bold to say this, but going in the ST tournament I knew I had an actual shot at winning the whole thing. I have it within me to beat everyone there and I have beaten all the big names before in tournaments, it's just a matter of doing it this time. I finished first in my qualifying pool, and this included a match against the Japanese player Mester. He plays Vega (claw) and finished in top 8 before at Evolution. I told Kuni (my friend, another Japanese player) that I would play Bison against Mester even though I was playing Vega the whole tournament. Kuni said "to counter Mester's Vega?" I said "Well, this is America." Kuni nodded, understanding. (In the US, we often pick counter characters but in Japan players devote themselves to a single character.) Anyway, I completely smoked Mester and beat him 4-0 in rounds. I know that match very well and Mester didn't seem to know it at all.

I watched a very good Balrog (boxer) play another good Balrog and I would play the winner. I whispered to Kuni that I was considering playing Honda for this match. Kuni was surprised, saying "You play Honda?" I nodded. He has been my secret weapon for years. Kuni said "It can work." The better Balrog player won the mirror match, then I stepped up with my Honda. Using some "old man techniques" I won the match. My next opponent was two-time US national champion Jason Cole. I've beat him before, it was just a matter of doing it now. We did double blind select and to Cole's great surprise, I picked Honda. Cole picked his main character, Dhalsim. I beat him the first game and this put him in a very bad position. If he switched to Guile to beat me, I would easily beat his Guile with my Vega (claw) and win the match. Cole considered this for a while, then decided to stick with Dhalsim for game 2. It was a good choice because he barely won it. He also barely won game 3 and the match. Close, but the win went to Cole. He had better knowledge of that match than me, so I have no gripes about the loss. In fact, I learned a few things from it.

As an aside, I'd like to point out that I went to another player for advice before the tournament. I call him "The Ancient One," because he has secret knowledge of the ages about ST that exceeds even my own. (His actual name is James Romedy.) I asked The Ancient One, "If I have to play against a Honda player, who should I pick?" Romedy scoffed, saying that there could be no such player. Only Bob Painter plays honda of any US players there, and no Japanese players at the tournament played Honda. I asked him to answer anyway. He said "Is the theoretical player better or worse than Bob Painter?" I said "Assume worse." He said in that case I should pick Bison. The match is *hugely* in Honda's favor, but I can...rely on a certain tactic to beat any non-expert Honda. I said, "Fine, but what if he's better than Bob?" The Ancient One said "Then you should either play DJ(!?) or possibly tough it out with Vega, just don't get behind in life."

The reason I asked him any of this is that I feared losing to Honda more than almost anything in the entire tournament, including playing people like Cole or Choi or whatever. Romedy made a good point when he said that there could be no such Honda player though. So who was my next opponent? A random Honda player that no one had ever seen. I took the wise advice of The Ancient One and picked Bison and did my stuff. The Honda endured. Hmm....he seemed much better than a random scrubby honda. I could play DJ, but it seemed like too ridiculous a move. At this point, I did the losing move of the match: I hovered my character select box on Ryu but did NOT pick him. Instead, I picked Vega. I figured I could tough it out in that silly match, but Vega cannot come back from being behind. I got behind, I lost. Smoked by a random Honda out of no where. My worst nightmare realized. Why didn't I just pick Ryu to counter? That was a really bad loss. I know everyone talks about "would have, could have, should have," but I really think the tournament results would have been a lot different if I could have just avoided that one player. I'll have to actually be able to beat Honda next year. (That guy made top 8, btw.)

There was also a 3on3 team tournament in ST and I would like to point out my claim to fame here. Gian, the Dhalsim player from Japan, was on the winning team in the team tournament and he won the entire singles tournament. I was the only player this year to defeat Gian in a tournament match! I played Vega vs. his Dhalsim and won fairly easily (even though Cole gives me trouble in that match). So yeah, no one else beat him at all in the singles or team tournament except for me.

 

In ggxx, I got a few wins and finishied first in my qualifying pool, but I eventually lost to two solid players. One was Alex from Texas who plays Slayer. He absolutely smoked me at Texas Showdown 5, and he did very well against me this time as well. I missed a guaranteed sweep that would have won me a round, but perhaps the overall match result would have been the same. I picked Potemkin against him in game 1 for the character advantage (Alex is a known Slayer player) but he destroyed me so bad that I ran back to my main character, Chipp.

My other ggxx loss was to ID. He's one of the best ggxx players in the US and he beat me fair and square. I have no gripes, and in fact the very first thought that entered my mind when he beat me was "I really have to never play Chipp again if I actually want to win at this game." I had prepared a little bit with Faust, but I was not confident enough to actually play Faust against ID or Alex. Next time maybe, if anyone ever practices with me.

That's all for now.

--Sirlin

Tuesday
Aug032004

Evolution Fighting Game Championships 2004

I am back from Evolution 2004. www.evo2k.com. It was huge and awesome and there's so much that went on that I can't begin to convey it all here. Many of the best players in the world were there, competing in 9 different fighting games. I am one of the organizers of the event, and I ran a sizeable portion of the Super Turbo Street Fighter 2 tournament.

Anyway, here's how I did. On Day (qualifying pools day), I did not lose a single ROUND in either game I entered (ST and GGXX). This included a win against two-time US national champion Jason Cole, in 4 straight rounds. (Um...why were he and I in the same qualifying pool? I think we really need to seed by ranking, not just by region next year.) Oh, I played only Vega the whole time in ST. Cole played Chun Li against me first, then switched to Dhalsim. I played only Chipp the whole time in GGXX.

On Day 2, I won some matches in Guilty Gear, but lost (barely) to an Axl player who made top 8. I felt like that was mine to win, but oh well. I later lost to an Eddie player who trains with the great Kensao (Chipp player), which means he had plenty of practice against Chipp. I feel I must be honest here when I say that this Eddie player completely destroyed me. It was not close at all. I finished 17th.

In ST, I had been waiting all year for my rematch with Daigo. After retiring Dhalsim, setting Bison aside and focusing on Vega, I felt I was ready. I have beat both Choi and Valle in tournaments with Vega, so I was mentally prepared to face Daigo. The brackets even worked out right for me, as Daigo was on my path. I faced Alex Valle and the winner would not only qualify for top 8 (day 3) but also play Daigo on stage the next match. I wanted to win that one so bad, but Valle proved too tricky and took the match. In loser's bracket I somehow managed to lose to Jessie Howard (Jessie, you are good, but I'm coming for you next time ;) ). So two Old Ken players knocked me out of the tournament, I finished 9th. In case you think Old Ken counters me, I invite the rest of you to play Old Ken against me in a tournament and see how you do. ;)

My claim to fame was the GGXX #reloaded tournament. I have played #reloaded like 2 times ever (one of those times was when I qualified for Team USA lol). I know the differences Chipp has in #r, but since I did not play #r on purpose (since Evolution's main Guilty Gear tournament was Non-#r this year) people did not expect much of me. I teamed up with Destin and famed Japanese Sol player Miu. We faced "Dream Team USA" of ID, Ruin, and Chaotic Blue. Those are probably the #1, 2, and 3 players in the US. I personally beat ID (top Sol) and Ruin (top Edddie) consecutively, to the amazement of the crowd. Chipp power! My friend Miu was able to clean up Chaotic Blue for me. We took 3rd place.

Oh, and I shouldn't leave out Kuni. He is the Japanese liason, since he speaks very good English. He plays ST Zangief(!) and there is nothing like him in the US anywhere. He wins the unwinnable matches and managed not only to qualify for top 8, but to take 3rd place in ST! He beat down Hondas, Balrogs, Sagats and Dhalsim's like they were nothing...all considred nearly impossible matches. I hung out with Kuni quite a bit, and with the Japanese Guilty Gear players Miu (4th place, Sol) and Kindevu (2nd place, Eddie). They're all very friendly and gave me a glimpse of much higher level play than I had ever seen before in person. I will almost certainly be retiring from Chipp and taking up a new character. For sake of surprise, I'll keep that character secret for now!

--Sirlin

Errors occurred while processing template[pageRendered/journal.st]:
StringTemplate Error: Can't parse chunk: {settingHomePageKBArticle}" target="_blank">Learn how.</a></li>
<li>If you have already selected a front page, make sure it is enabled. Click on the Cubes icon (top right) and then click the "enable page" button.</li>
</ol>
</div>

: expecting '"', found '<EOF>'
StringTemplate Error: problem parsing template 'pageRendered/noDefaultModule': null
StringTemplate Error: problem parsing template 'pageRendered/noDefaultModule': null