Entries from February 1, 2012 - February 29, 2012

Tuesday
Feb142012

Introducing: Gloria

Gloria is a healer who has helped people and animals her whole life.

Gloria and her sister Gwen worked as veterinary assistants from a young age, helping with the care of animals. They studied medicine and the healing arts, as well as the martial arts to keep themselves strong and centered.

Gloria's cheerfulness is irrepressible. She's easy going and keeps a positive attitude no matter what the situation. This mental attitude has gotten her through the many tragedies and depressing situations in health care. People and animals die, their loved ones grieve, and someone must support them in these tough times. Gloria was always good at that.

One day, men rushed a patient to them, one of the Bull Beasts who was injured in a mining operation. Though the sisters were not especially familiar with his race, their general knowledge of animal and human physiology was enough to treat the poor soul, and mend his injuries. The grateful beast mentioned that his people could use more healers back in the Golden Plains, especially these days. The rate of injuries there has been increasing, he said. The sisters looked at each other, nodded, and thus began their first of many journeys across the Realm, to heal the injured and the sick.

One such journey was to the north, into the Dreadlands. Gloria and Gwen heard rumors that an expedition there was in trouble and needed medical help. Though traveling here was a huge risk, the sisters decided to go where their help was needed. They didn't find any members of the expedition though. Before they could, they heard the sounds of a struggle through the trees and they rushed to investigate. A man who was obviously injured was fighting some sort of undead monstrosity. Seeing one of their kind in trouble, they leapt to assist.

The monster struck Gwen with its needled arm and she writhed on the ground. Gloria and the man forced the creature to retreat. Gloria rushed to Gwen's aid, but then the man collapsed too. Gloria realized who he was based on the markings of his clothes. This was the Exiled Dragon named Menelker. It looked like his lifeforce had been sucked out of him, and he was deathly weak. Strange, as Gwen was struck by the same creature yet her symptoms seemed completely different. 

Gloria faced a decision all too familiar to her: a triage situation. Her sister and the man each needed immediate medical help. Things must be decided in an instant, and it's the kind of thing Gloria hated the most. Gwen was always better at making snap decisions about risks, while Gloria wanted to help everyone. But Gwen now appeared to be passed out, while Menelker was reeling from serious injuries and his skin was turning gray. Though it broke her heart, the man seemed in more immediate danger of the two. She treated him first with a combination of medicine and healing magic in an attempt to stabilize him, then rushed to Gwen. To Gloria's great surprise, during this time Gwen's skin began to turn blue, and something was obviously very wrong with her, moreso than Gloria had first realized. Gloria tended to Gwen's wounds and gave her the healing touch. Though this returned Gwen to consciousness, it was no cure. From this moment on, Gwen would need Gloria's healing abilities just to keep from slipping into darkness.

Menelker recovered, but in some sense, Gwen never did. Despite Gloria's ever-positive outlook, she can't help but wonder if her split-second decision was a grave mistake.

In gameplay terms, it's tricky to make a healing character work. Healing effects have to be very carefully designed or else they are either useless, or lead to matches that never end. In Yomi, her healing is intentionally unreliable and "puzzley," meaning she has to work to setup the healing effects and they can't be repeated forever. In Flash Duel and Puzzle Strike, she has "symmetric" healing effects that help her and her opponent, but clever use of them gets you more mileage than them. Here's Radiant Healing in Flash Duel:

In Flash Duel Gloria is an unusual character in that she has no "tricks," but she's one of the best characters at the fundamentals. Her abilities let her have more cards here and there when she needs them the most. While Radiant Healing can help the opponent, you'll only use it if you know you need a specific card (often to attack with) and you know the odds of drawing one based on what's been played already. For example, if you were 4 away and needed to draw a 4 to attack, you could use Radiant Healing. If you get the 4, great. If you don't, then you'll move or dashing strike or something to end up at a different range than 4 in case your opponent drew it.

Here's Radiant Healing in Puzzle Strike:

In Puzzle Strike, Gloria heals everyone's wounds, including her own. She can also trash her 1-gems in order to get better money density in her deck. While other players can too, Gloria can time this to favor her, and the extra chip draws makes her more likely to take advantage of the effects than her opponents.

Gloria is a bright spot in the shadowy going-ons of the world. Next time we'll meet her shadowy sister Gwen, who is now afflicted with Shadow Plague.

Monday
Feb132012

Introducing: Persephone

The myth of the Nox Oracle has many conflicting accounts. The common theme is that a woman in a black dress walks out of the darkness, often accompanied by her two dogs, and makes a memorable night. Some stories depict her as seductive and intoxicating to both men and women. Other stories depict her as cruel and sadistic, while still others portray her as wise and nurturing.

Persephone is her true name.

The most powerful beings of the Realm have several different kinds of power. Quince's power comes from lies, deception, and propaganda. DeGrey's power is his ability to shed light on the truth. Grave's power comes from relentless training and discipline, while Menelker's power is the will to do what others can't or won't do. Persephone's power is tapping into the most base and animal desires and having complete mastery over her own emotions as well as the emotions of others. It's a kind of power that even tough guys like Grave and Menelker aren't prepared to face.

While the stories about Persephone's sadistic nature are not entirely false, they also aren't the whole picture. She does revel in the pain of others, but it's pain mixed with pleasure. Even her unwilling victims become willing during the heightened experiences she creates, and some have said she made them feel "truly alive."

While Persephone enjoys "play," don't forget your place. She is serious and looks after those weaker than her, admiring their inner strength. She understands trends and people as only an outsider can--sometimes we're too close to our own problems to see them. Several times throughout history, Persephone has intervened and changed the course of events to favor those who she believes deserve to be favored.

Generations ago during a day of great turmoil, DeGrey was mortally wounded, impaled by a wooden post. Persephone appeared, and after a bit of "play," offered DeGrey a second chance at life as long as he pursued his mission. DeGrey accepted, and Persephone left a (tormenting) spirit behind to watch over DeGrey. DeGrey owes his unnaturally long life to the Nox Oracle.

Several years ago, when Onimaru claimed the Stormborne Family Sword from Grave's father in battle, Persephone stepped out of the night to retake that sword. Grave was just a young boy, crying as Persephone comforted him and presented him with his father's weapon. It was his now, though she cautioned him never to use it unless it's necessary.

She may have had other adventures, but no one seems to talk about these things.

Persephone's gameplay involves controlling the opponent, and making them take actions that might be painful for them. Here's her Dominance from Flash Duel:

She forces the opponent to move, rather than taking other actions he (or she) might prefer to take. This means Persephone can land on a space that might otherwise be unsafe, then disrupt the opponent's plans to attack by forcing them to move out of position. Even when she doesn't actually play Dominance, it still affects the match because the opponent will often try to stay off the dark spaces on the board to avoid Persephone's charms.

In Yomi, one of Persephone's super moves is Mistress's Command which allows her to control the opponent's turn. She makes them play the worst combat card possible, while she does what she likes to them. One drawback is that characters have only two super moves, and this taking up one of those slots means that she has no high damage super.

In Puzzle Strike, her Mistress's Command is one of the most flashy effects in the game. It's still undergoing development, so the specifics might change.

She can only use her command if the *opponent's* gem pile is the right size, which means it's not easy to set up. If she can play her Command though, she can make the opponent use chips in a backfiring way that they'd normally never do. For example, she can force them to ante a big gem with Risky Move, trash their best chips with No More Lies, or waste their Crash Gem the turn before they need it the most. There's a lot of ways to use Mistress's Command to set up awesome traps, and it will surely be the source of many glorious rage quits.

Persephone is playful, dominating, sadistic, nurturing, and she has your number. Next time we'll cover Gloria, a healer who never gives up hope.

Monday
Feb062012

Introducing: Menelker

Master Menelker is a mysterious and misunderstood figure, though he's widely known as the most powerful martial artist in the Realm.

Midori and Menelker (The Two Dragons) are sons of the legendary Memnarch. While Midori and Menelker are both skilled martial artists and they can both take the forms of dragons (green and black, respectively), they have diametrically opposed philosophies. Midori believes in nurturing and honor. Menelker believes in winning, and if that happens to involve harsh training or "cheap" tactics, then so be it. A win is a win. Menelker embodies "playing to win."

That said, Menelker has no interest in harming innocents or fighting non-combatants. Instead, he seeks combat from the most skilled opponents he can find, and expects that they will use whatever means they can to win, as will he. Menelker has been known to engage in deathmatches--fights to the death--but only when both parties agree to such serious business.

Eventually, Menelker ran out of worthy opponents. Even the Fantasy Strike tournament would be a just a trifle to him, not even worth his time. Menelker left the Realm in search of greater challenge. During this time, many referred to him as the Exiled Dragon, and hoped he'd never return. Where did he go? We've all heard fairy tales about the Dreadlands to the north, but Menelker dared to see what's truly there.

He discovered the Undead Scourge of the Dreadlands (a playable faction in the upcoming customizable card game) and found dangers greater than any had imagined. There he learned a name that mortals of the Realm do not yet know: Vandy Anadrose, the Queen of Demons. (Or Queen of D's as some say.) The undead Queen has made bargains with beings who don't belong in our world. Even Menelker, a seeker of true power, knows that some things are too dangerous. Bargaining with the Beyond is bound to backfire.

Menelker barely survived this investigation. His very lifeforce was nearly sucked out of him, and half his body is now gray with the pallor of death. He returned to the Realm, saw the worthless clockwork army of Flagstone, and knew that he needed worthy opponents more than ever. This time not to defeat, but to train. Of all the warriors of the Realm, he saw the most potential in Grave Stormborne. Unfortunately, Midori has held back Grave by withholding training in the so-called dark arts. Master Memnarch accepted all maneuvers that lead to victory as valid, and Menelker agrees. Grave needed to go to the next level, and Menelker knew Midori was the real obstacle.

Menelker, The Exiled Dragon returned to challenge Midori to a deathmatch. Midori accepted. Two Dragons fought and then one remained. Deathstrike Dragon, indeed.

Although Grave was consumed with rage, this fueled his training more than ever. While Menelker is a villain in Grave's eyes, he's also ultimately Grave's true mentor. The two went on to have several encounters, and each time Grave would learn one of his own weaknesses, as Menelker demonstrated how to abuse "cheap tactics" that Grave was unprepared for.

Menelker's gameplay often gives him access to mechanics that previously seemed off limits. For example, look at his Into Oblivion ability from Flash Duel:

No other ability can destroy an ability card. While this may be off limits to other characters, Menelker has no issue with it. While his abilities are intentionally unfair feeling, they are balanced to be actually fair.

Menelker can actually do the same trick in Puzzle Strike:

Removing a bank stack from the game is something only Menelker can do. It has a taboo feeling to it, but actually it's quite fair. It's a bit weak in practice, and his Deathstrike Dragon chip makes up for that by being incredibly powerful, and incidentally the only self-trashing character chip in Puzzle Strike (another taboo tactic of Menelker's). I'll let you research for yourself what that does by checking out our guide.

Next time we'll cover Mistress Persephone, a character who is just as powerful as Menelker, but in a very different way.

Monday
Feb062012

Introducing: Bal-Bas-Beta

Bal-Bas-Beta, or BBB for short, is a clockwork automation--a robot of sorts.

Max Geiger built BBB and imbued him with sentience and personality. (The previous B-B-Alpha didn't work out so well.) Although Geiger is well-known for his skill with clockwork parts as well as his knowledge of science and engineering, the creation of BBB raised suspicions in Flagstone because it seemed a bit too advanced. Did Geiger get help from someone? Or from another time period? There are rumors he has communicated with an ancient lost race that had incredibly advanced technology, though most believe that stories of the Vortoss are just stories. (There are also stories that they are a playable faction in the upcoming non-collectable, yes-customizable card game.)

In any case, General Onimaru saw the clockwork man and immediately recognized its military potential. He ordered the production of an entire army of clockwork soldiers. Unfortunately, producing clockwork soldiers requires significant resources so Quince began scouring the Pandalands, Murkwood, the Golden Plains, and other regions for gold, silver, other minerals, lumber, and so on. Geiger suddenly left Flagstone, though his work was continued by Flagstone's new head of R&D, Dr. Beverly "Nova" Villanova.

While BBB is a friendly and inquisitive being, the mass-produced clockwork soliders that came after him lack his charm. BBB hopes to reunite with Geiger someday.

In a fighting game, BBB is a defensive character designed to keep opponents away. He pokes them with extendable arms and fists which he can retract with chains. In Flash Duel, he is also happy at long range:

Rocket Punch means that at a range of 5 (for example), he can attack with a 5 *or* a 4. Most characters would only be able to attack with a 5 in that case.

He has Rocket Punch in Puzzle Strike, too:

In Puzzle Strike, it lets him sneak in a small crash (of just a 1-gem) whenever you would crash at him or attack him with a red chip. His other chips (Upgrade and Cog Engine) allow him access to more expensive chips. That means he can trade up his chips for more better ones, and he also gets a money boost to buy a bit more expensive chips in the first place.

Next time we'll cover Master Menelker, also known as Deathstrike Dragon.

Monday
Feb062012

Introducing: Troq

Troq is big and strong and likes to SMASH.

 

Troq has a good heart and he means well. He's not the sharpest guy though, so he gets confused sometimes. He likes having smart friends so his brawn and their brains can team up to do some smashing, which Troq really enjoys.

Troq comes from the Golden Plains, and like many regions these days, the area is in an economic slump due to Flagstone's mining and resource collection operations. This led Troq to seek his fortune elsewhere. Troq isn't exactly the most loyal beast, so wherever he can find the best deal is where he'll go. For the moment, that's as a Flagstone footsoldier but Zane will eventually lure him away with bribes of Giant Growth potions. Troq loves to be big and strong.

In a fighting game, Troq will fill the role of an "alternate throw character," alongside Rook. He relies on high damage moves and powerful throws, without a lot of tricky stuff.

While Troq has a Giant Growth card in Flash Duel, I'd rather show you Cornered Prey:

Troq is extremely dangerous if he can corner you, because his dashing strike becomes basically a guranteed round-win. It's not easy for him to maneuver you into the corner, but the threat of it keeps you on your toes.

Here's his Puzzle Strike Giant Growth:

This gives Troq the ability to rush you down, if he can set it up. By first getting some big gems into his hand, he can play them directly to his gem pile with the intention of crashing them at you. His other chip More Shiny lets him get a 2-gem in hand and also reduce his own gem pile size if needed, while his Beast Unleashed chip really powers him up.

If you prefer simpler characters with powerful moves, you might like Troq. Next time we'll cover another Flagstone soldier: Bal-Bas-Beta.