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1up.com gave Street Fighter HD Remix a score of A+. Wow!
Meanwhile, Wired says my website is one of their 5 most favorite game-related blogs. In the coming months, I'll muck it up with a bunch of psychology stuff, then we'll see what they say!
Congrats on the great reviews! Looking forward to grabbing the XBLA version in a few hours!
One thing, do you guys plan to heavily support the game post-launch (patches, etc...)? The fine folks on the Shoryuken forums are already reporting numerous bugs/glitches. One of which is the life bar/round victory counter bug. Can be seen here: http://www.youtube.com/watch?v=mjTQoPnuk2E
This game is already sooo close to perfection. You guys really have the opportunity, with solid post-launch support, to make this a timeless classic.
Congrats again and thanks!
I don't work for Backbone or Capcom. I don't control the existence or release of patches. I fully support the idea of patches and I am available to work on them if anyone asks. You'll have to ask Capcom if they're going to patch the game though, not me.
Would you happen to know if that is an online only glitch or if it happens locally as well?
I feel silly asking, but what is the proper way to leave a quick match after a win?
the game is stellar, the bug only affects the online mode, local arcade mode works flawlessly. the only thing missing is trophies but that's nothing compared to the value of the game as it is
What was the reasoning behind showing hitboxes as a faintly shaded square, rather than as colored outlines the way y.b.h., your tutorial vid, and most other sources do? I assume that was something that you did control?
I told you you should blog more!
Bought the game this morning before work. Thanks for all the hard work on this!
A really good blog about any professional manages to maintain a balance between that person's experience, theory in general, and other personal interests. Rather than mucking up the site, a couple more posts that aren't about Street Fighter will help keep it at a high level. (Even though I will probably disagree with all of them.)
I'm loving the game, I really am, and I know it is likely no longer something you can do anything about but there is one issue of dire importance that I feel absolutely needs to be addressed. Really, it seems like such a glaring oversight that I cannot believe internal testing did not reveal the problem early on.
Where are Dee Jay's bright yellow pants, Sirlin? The game is busted without them.
Its been looking really good so far. Just a random question, I know its not your department or anything but had you heard about any plans for the soundtrack to be released or available for download?
Question- why didn't you lower the priority of Honda's jab headbutt heavily? Right now it seems like that is the most substantial gameplay-related issue. Apparently Cammy has no answer to Honda due to that move, just like classic ST, and it's now got a good alternate use.
Not trying to knock you or the game, you've done a bang up job, but I'm curious. Can you think of a good solution for Cammy in that situation?
Disregard my earlier post: I found the yellow pants. All is well with HD Remix.
Just got the game. Any worries I once had are now put to rest. Awesome online experience, and great rebalancing of characters. You deserve all the praise you're getting and then some sirlin. I'll try to find you online one of these days and show you my appreciate in the form of jab srks.
The online is amazing. Still don't fully understand how it's done, but it works really well. The controls are good as well, even though I haven't played SF in 10 years. Lots to learn still.
Great Job Sirlin! I'm not a big fan on SSFIIT in general but what you did is admirable. tow question though:
1- why there cant we bind PPP or KKK?2- Where can I get the OST for the SSFIIHD?
Again, great Job!!
Extremely well-written blog with true-to-life diction. Brilliant, colorful, and vivid realistic language with knowledge that can be understood by those new and old, this is the way blogging should and must be done. Thank you for this site, your hard work and dedication, and your creativity.
Whatever happened to the attract mode? I know the art for the intro was drawn as it was shown in the 3rd HD Remix trailer (ryu vs. bison).
Also, there seems to be a minor problem with the sprites when playing at 1440x900 or 1080p, the player sprites seem to be blocky. Other than that everything in the game is great. This game is seriously making me think about buying an arcade stick. I don't know if its just been a long time since I've played fighting games seriously but I have troubles pulling off simple moves on the 360 controller (both on the dpad and LS). I used to be pretty good at SF3 on a Dreamcast, so maybe it's just the 360 controller.
@sontawilla: OCRemix has posted the SF HD Remix soundtrack here: http://www.ocremix.org/info/OC_ReMix:_Super_Street_Fighter_II_Turbo_HD_Remix_Official_Soundtrack
If you're comparing your experiences to SF3, that may be part of your problem. The input commands, and timing for combos and such in Third Strike is quite a bit more lenient than in Super Turbo. Certainly the controller you're using being out of practice could be contributing too though.
I just watched some match videos of you playing ST at Evo West2k7. You totally pwned!!
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